Similarly, the climax and conclusion of the game in which the player converts all matter in the universe into paperclips is made effective due to interactivity, which is almost unique to video games as a medium. The player must choose to disassemble all of their machines for scrap wire and cover the final 100 inches of wire into paperclips by hand (i.e. by clicking the “Make Paperclip” button from the start of the game). This climax relies on the contrast between the exponential production used in the middle of the game with the slow manual production in both the beginning and the end. This contrast would only be possible to successfully convey in this genre because of the reliance on the player's own actions changing as the game progresses. This ending encourages the player to consider the various exponential levels of production that resulted in the creation of the 30 septendecillion paperclips made from all of the matter in the universe. Univeral Paperclips shows that even clicker games can provide a unique storytelling experience exclusive to the genre. The elements of cosmic horror and questioning reality are presented expertly in this masterpiece game in a way that would be difficult if not impossible to present in any other genre or medium.
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