You've got to give props where props are due, and this game is undeniably original. The art is fantastic and the transitions between pieces only amplifies it. My personal issue with Gorogoa is that it feels more like an interactive art piece than an actual puzzle game. 20% of the time you're solving jigsaw and logic based puzzles, and the other 80% is just clicking around the screen trying to get to that point. The "puzzles" start to feel like road blocks interfering with the interactive art, which wouldn't be a problem if I actually felt clever solving them. Instead, you just go through the motions of trial an error until something finally fits, a cool animation happens, and you repeat. I respect Gorogoa for being different. Plenty of games try to be more accessible, but leaning into one particular abstract concept can make a game shine so much brighter. No, it's not for everyone (myself included), but titles that embrace an original vision is what progress in this medium looks like. I would personally like to feel clever when progressing, but this game doesn't care about that, and is totally fine with leaving you in the dust in the name of creativity. If you're looking for an actual puzzler, I can't recommend this in good conscience, but I'm sure someone else would. Respect/10, my personal disappointment is probably someone else's top five
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